Virtual and Augmented Reality

The objective of this group is to conduct research, development, and innovation in topics related to Virtual and Augmented Reality. Immersive technologies—such as Virtual Reality (VR) and Augmented Reality (AR), currently encompassed under the broader term Extended Reality (XR)—have gained significant popularity in recent years and are now widely applied across various fields, including medicine, education, training, and entertainment, among others. These technologies blend reality with virtual objects and environments, either by fully immersing the user in a virtual world (Virtual Reality) or by overlaying digital information onto the real world (Augmented Reality). This is achieved through the use of specialized headsets as well as mobile devices. A particularly compelling challenge in this field is to explore diverse strategies and techniques for creating increasingly immersive virtual environments.

The following topics are currently being addressed:

  • Augmented Reality in Indoor and Outdoor Environments
  • Virtual and Augmented Reality on Mobile Devices
  • Virtual Simulations of Instruments and Specialized Machinery
  • Interactions in Virtual and Augmented Reality
  • Situated Visualization
  • Virtual and Augmented Reality Applied to Geosciences
  • Virtual and Augmented Reality Applied to Subsurface and Surface Data

Webpage: vyglab@cs

Team

Head: Matias Selzer

Researchers

Doctoral Fellows

  • Rodrigo N. Herlein – DCIC (UNS).
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